Multiplayer generational survival
You live an hour. What you build lives on.
One minute is one year, and a life lasts sixty minutes. You are born to another player, grow up, raise the next generation and leave what you learned to people not yet born.
Play nowCrafting chartFree · No download · No sign-up · Desktop and phone browsers
How a life goes
- You are born a baby and need your mother to feed you; she may be another real player.
- From age five you learn to find food, then gather, make tools, farm and build.
- You grow old at sixty, or starve, freeze or meet a wolf sooner. Your village stays, and your descendants carry on.
Why it is worth playing
- There are no saves, and nobody can do it all alone. One life is too short, so you teach and leave things behind.
- The world persists. The wall you built yesterday may shelter someone else's child today.
- A hand-drawn crayon look in 3D.
Where to start
- Start with the tutorial. It teaches walking, eating and your first tool.
- To see how anything is made, use the crafting chart below, or press T in the game for the tech tree.
Crafting chart


FAQ
Is it free?
Yes, entirely, and there is no account.
Can I play on a phone?
Yes. Tap the ground to walk. The screen is smaller, so a computer is more comfortable.
Can I play alone?
Yes. With nobody around you start in the wild, though the game is best when passed between people.
What happens when I die?
Start another life. You return as someone new, and the world carries on.
Is the game finished?
No. It is still in development, so some features are incomplete and things may change.
Adapted from One Hour One Life by Jason Rohrer, released into the public domain. The hand-drawn art and Traditional Chinese interface were made for this site.